In order to gather information for this report, the research method will be to simply use readily available materials, such as news articles, the library and the internet.
One reason for using this method is because other research methods such as questionnaires would be difficult to produce and undertake within the timescales available. The use of readily available media has proved useful thus far, and as stated by Glaser and Strauss (1967, pp.163), “These (Library) materials are as potentially valuable for generating theory as our observations and interviews”.
The information being gathered can be considered to be qualitative data, since it is mostly descriptive in words, whether it’s research that has been written, a news report, or in some cases an opinion. No numerical data for the topic seems to exist, with the only numerical data available for videogames being the number of units sold, which will not necessarily reflect how much violence is supposedly caused by these games in real life.
With the various information that will be gathered, it will be easier to come to a conclusion as to whether videogames really are a cause of violent crimes in real life. Any other data such as graphs collected will also be included within the report.
Monday, 16 November 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment